Today, most of what we have learned about Call of Function: Modern Warfare, the upcoming rebound of the 2007 shooter, focuses on the game story. Developer Infinity Ward has revealed that Modern Warfare will see the return of some old characters, but it tells a new story when this fall is released. For all the information we have about a single player campaign, Infinity Ward is often quiet about its multiplayer, beyond details about adding cross-play to the game. The announcement changes a new kind of multiplayer game that comes from Modern Warfare, called "Gunfight."
Gunfight's Infinity Ward showed in a livestream that allowed Twitch's personalities to duke it in the new mode. Gunfight drills down Call of Duty multiplayer with its essence in super-fast two-versus-two matches that take place on small maps. Players face no one in many rounds, and the first team to take six rounds has won the entire match. Speed is the key to Gunfight: Runs matches with a 40-second timer, and if you have not eliminated the combat duo at that time, the flag appears in the center of the map. The first team to control the area around the flag for three seconds has won the round;
We had the chance to play Gunfight last month in the preview event of Infinity Ward's Modern Warfare, and the mode was wonderful. It pushes the Call of Duty multiplayer significantly – you do not mess around the tools, Killstreaks, or loadouts when you burn a match. Instead, the match assigns a range of tools to all players in each round, so everyone is equally matched with the same gear. So, this is a mode about outsmarting and outplaying your opponents in your skills, rather than your weapons.
Gunfight has three maps: Pine, which is set in a forest; Stack, a desert yard ground; and King, a warehouse training area that feels like a lot of plywood-and-spray training on Captain Price's paint from the original Modern Warfare. We played in the King, which is very little impossible to avoid encounters, but only enough and quite enough that you can give your enemies enough long enough to create ambushes. The center of the map includes a two-walk wooden floor that increases the ability to climb and around other players, while the edges contain freight containers with windows where it is possible to hide (or pin down and be killed by a well-placed grenade).
The fast-paced nature of Gunfight and continuously changing the loadout of the weapon means you're less dependent but your skills and reflexes. The king has a lot of covered surfaces scattered around the map giving you an opportunity to hide or break your opponent's line of sight, but there is no regenerating health in Gunfight, so you should sin to fight or be quick and smart about avoiding your enemies. And since the rounds are in about a minute, the battles will be like about mental games like about your teammate's conquest. Working together is quite important, but things that happen fast enough in this Gunfight leave the room for a player to get a grip to win from a disadvantaged position.
Our time at Gunfight was short, but it was a blast. Mode is a great reminder of what the Multiplayer Call of Duty is giving its longest popularity. Re-strip all Killstreaks unlocks, perks integration, and level up guns, and you're left with solid gunplay and smart map design that facilitates teamwork and intense , fast-paced battles. The speed and intensity of the mode makes it a great change of speed from the expectations of players in the Call of Duty series.
There is more than a Modern Warfare multiplayer that Infinity Ward does not show, including how cross-plays work, and how the game will include character development in all of its game modes . Infinity Ward shows the remaining multiplayer offerings on a livestream at Twitch on the 10th of the morning on August 1.