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Dragon Quest Builders 2 is better than the first one



The Dragon Quest Builders first was a underrated gem, a good game that proved Dragon Quest and Minecraft are together as peanut butter and pickles. The second game, coming on Friday, is better.

I played several dozen hours of Dragon Quest Builders 2 on Switch now thanks to an early copy provided by Nintendo, and I & # 39; re pleased to report that this is incredible . Although there are some things to complain about-some tedium, some repetition, the terrible transliterated accents-it has everything you want from a sequel to Dragon Quest Builders . It takes on what worked well in the first game, such as quirky personalities and the delightful feeling of busywork that can only come by moving small blocks around to make larger blocks. Also fixes most of the lack of first games.

The most funny thing in the first Dragon Quest Builders for example, is the structure. The game is divided into four chapters, each row on an island with a different theme. Everyone asks you to visit a new village and identify its residents, then solve their problems through the building rooms and ultimately fails a kind of huge boss. Once you've finished the chapter and moved to the next, you need to press the reset button, starting from scratch in your town, items, and equipment. You have to review some of the recipe items you would like to sort out the last time around.

Dragon Quest Builders 2 is a little different. You still travel between the themed islands, but you also get a base base to call yourself. In fact, pride is that you travel around the world to find new recruits and methods available to your home island, the Isle of Awakening. Then, when you take building elements and blocks to other islands, you can take them home and use them to turn your main island into a vast empire. (Or, no doubt is unavoidable, a huge phallus.)

So the rhythm looks like this: You go to an island and spend a time group there, helping the villagers and identifying their quirks and character attributes. For example, the first island is about farming. Teach you how to plant crops like pumpkins and tomatoes, water them, and cook them. You spend a lot of time in bedrooms bedroom and kitchen, to make your base clean, and help farms live again. You will help people like Britney, a soldier who speaks with memes, and Rosie, a ideologist who wants to know how to be a good farmer. Then, when you beat the boss and solve all the problems of people, you can go back to your island home, getting your farming knowledge-and, story-dependent, even some of the villagers-come back to you.

This is a smart structure, which allows you to maintain a single developed base without sacrificing self-contained stories that worked well in the first game. There is an overarching narrative about a world where the malevolent (if adorable) Hargon's sons are saying the building in favor of destruction. Next to your partner, a loving amnesiac battle that goes through Malroth and may or may not be related to Dragon Quest demon with the same name, you set out to fight Hargon's Children and proselytize the wonders of

Here are some other improvements Dragon Quest Builders 2 ] Because in Dragon Quest Builders you need to worry about your hammer and swords scattered over time, in this one, you do not have to give them a second thought. Your hammer is assigned a button, your sword is assigned a button, and that's the end of it.

  • Dragon Quest Builders 2 also introduces several new tools to make it more comfortable building, such as a pitcher of infinite water (for making pools and rivers) and a pair of gloves that allow you move the blocks manually without having to destroy and collect them first.
  • Another example of little improvements that really helps Dragon Quest Builders 2 : When you have an adventure or plan that you need to create specific items, these items will be Highlight now when you open your crafting station. Instead of just memorizing the things you need to do for, let's say, a small bedroom, you can get a quick refresher on the crafting menu. Anyone who plays the first game will understand how beautiful it is.
  • You can create multiple items at once. Game changes.
  • In the first game, you will lift the village on each island through the building rooms and stick the ornaments to the points of the city. Get enough points and you get a level, allowing the village to expand and grow. At Dragon Quest Builders 2 you raise by collecting small hearts your downtown people after you make them favor and build accommodations. It is more flexible and enjoyable, which will reward you more regularly than the last system of the last game.
  • There's a multiplayer! I did not try it, but hey, multiplayer!
  • You can get a glider, Breath of the Wild -style, to fly over long distances and safe terrain from great heights without getting any damage.
  • There is a quick trip this time around, too. Each island has a number of points in which you can painlessly zoom in with the single touch of a button.
  • You can carry a standard unlimited number of items in your bag, which is very, very good.
  • In addition to the main islands, there is a small part of small areas with procedures that have developed the methods and objectives you can use to get new things to upgrade your home base, in case you are worried about running things to do.
  • conditions, when you set up a construction plan, instead of putting each block on your own, your villagers will do everything for you, allowing you to play the Construction Boss while your minions follow your every whim. Hopefully they will not unite!
  • It all works very clearly, and from what I have played so far, I highly recommend Dragon Quest Builders 2 .


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