The Dragon Quest Builders first was a underrated gem, a good game that proved Dragon Quest and Minecraft are together as peanut butter and pickles. The second game, coming on Friday, is better.
I played several dozen hours of Dragon Quest Builders 2 on Switch now thanks to an early copy provided by Nintendo, and I & # 39; re pleased to report that this is incredible . Although there are some things to complain about-some tedium, some repetition, the terrible transliterated accents-it has everything you want from a sequel to Dragon Quest Builders . It takes on what worked well in the first game, such as quirky personalities and the delightful feeling of busywork that can only come by moving small blocks around to make larger blocks. Also fixes most of the lack of first games.
The most funny thing in the first Dragon Quest Builders for example, is the structure. The game is divided into four chapters, each row on an island with a different theme. Everyone asks you to visit a new village and identify its residents, then solve their problems through the building rooms and ultimately fails a kind of huge boss. Once you've finished the chapter and moved to the next, you need to press the reset button, starting from scratch in your town, items, and equipment. You have to review some of the recipe items you would like to sort out the last time around.
Dragon Quest Builders 2 is a little different. You still travel between the themed islands, but you also get a base base to call yourself. In fact, pride is that you travel around the world to find new recruits and methods available to your home island, the Isle of Awakening. Then, when you take building elements and blocks to other islands, you can take them home and use them to turn your main island into a vast empire. (Or, no doubt is unavoidable, a huge phallus.)
So the rhythm looks like this: You go to an island and spend a time group there, helping the villagers and identifying their quirks and character attributes. For example, the first island is about farming. Teach you how to plant crops like pumpkins and tomatoes, water them, and cook them. You spend a lot of time in bedrooms bedroom and kitchen, to make your base clean, and help farms live again. You will help people like Britney, a soldier who speaks with memes, and Rosie, a ideologist who wants to know how to be a good farmer. Then, when you beat the boss and solve all the problems of people, you can go back to your island home, getting your farming knowledge-and, story-dependent, even some of the villagers-come back to you.
This is a smart structure, which allows you to maintain a single developed base without sacrificing self-contained stories that worked well in the first game. There is an overarching narrative about a world where the malevolent (if adorable) Hargon's sons are saying the building in favor of destruction. Next to your partner, a loving amnesiac battle that goes through Malroth and may or may not be related to Dragon Quest demon with the same name, you set out to fight Hargon's Children and proselytize the wonders of
Here are some other improvements Dragon Quest Builders 2 ] Because in Dragon Quest Builders you need to worry about your hammer and swords scattered over time, in this one, you do not have to give them a second thought. Your hammer is assigned a button, your sword is assigned a button, and that's the end of it.
It all works very clearly, and from what I have played so far, I highly recommend Dragon Quest Builders 2 .