The first launch of the mobile game Oceanhorn 2 can knock you down. On the cheap iPad screen from 2018, the game looks ridiculous. Funny! I am more concerned about the question of why so few, such as large, complete, extensive mobile manufactures have been created. I expect Apple Arcade will lead to major changes in this area.
Apple Arcade launches iPad OS 13.1 and iOS 13 in beta. I've reviewed 58 subscription startup products, and although each of them seems interesting in their own way, one thing is more skeptical:
At the moment Apple Arcade is a huge turkey farm. intact. Apple's platform is dominated by artistic gems. Beautifully painted, beautifully animated applications with unique original soundtracks. Players are served with original stories and artistic love that they will almost never experience in subordinate free2play machine productions. Is it OK? Well, not very good.
I have no problem with interesting, important turkeys building an integral part of the Apple Arcade library. That's right: part. So far, independent acts make up the bulk of Tim Cook's offer. Artistic adventures and puzzles occupy other genres, fully visualizing the platform. What about action games? Shootings? Races? Horrors? These can be counted on the fingers of both hands.
Apple Arcade can be an incubator of great AAA games. So far nothing has gone. Considering the platform's budget and splitting it into a hundred different projects, the average cost of each application is still several times higher than the average budget for which a typical free2play game was created. , located on the App Store and Google Play. A few times larger totals can mean many times longer game development times, making them many times bigger, better and wider.
However, this did not happen. game. Platform Shantae and the adorable Cat Quest II are not enough to talk about an earthquake. Most Arcade games have a mobile pedigree, which signifies a combination of diamonds, tower defense products or Clash of Clans and Clash Royale clones. Everything is the same. This is unfortunate, because it is Apple that can present mobile games in a completely new, bold direction.
The most amazing Apple Arcade game is Oceanhorn 2.
Unlike the second Oceanhorn was created thanks to the umbrella Arcade platform. Apple has just sucked the project into an advanced phase of construction under its wings, which probably pays off on each side. However, Oceanhorn 2 is the best evidence that the biggest, most developed, most visually fascinating titles are still born and the ONLY Apple Arcade created. Not under this program. It is best shown that Tim Cook does not fully utilize the capabilities of his own platform.
And it was enough to run Oceanhorn 2 for a while to see that these possibilities were huge. Great action game inspired by Zelda's The Legend platform. In addition, it is playable, interesting and full of diverse fun mechanics. The combat comes together in exploration and puzzles, and is all separated by a superb visual layer. Look, moreover, a fragment of the game I registered on the cheap iPad from 201
Unfortunately, at this moment there is no indication that there will be more like Oceanhorn. It's a pity, because at Apple Arcade I saw the institution of a game incubator, which would ignite the differences between the mobile and the fixed market. And don't even tell me about physical buttons, because after all, you can easily connect a PS4 and Xbox Controller to any iPhone or iPad.