The beta for Mario Kart Tour has recently went live in Japan. If you have not read our previous post, it includes the usual driver roster and a retro track selection. Races are cut in just two laps and the game is played vertically with touch input and swipe commands.
All of this seems fairly straightforward until you enter a race against other players. Despite the match-making before the start of each race, the team at the top of GameXplain who discovered the upcoming mobile release was simply grabbing players' profiles, which were then represented as CPUs during the race. It's a bit like Toad Rally multiplayer mode on Super Mario Run where you're matched against a person's previous run.
If you're still not convinced it's how multiplayer works on Mario Kart Tour, you can also choose to skip the cutscene at the beginning of a race. You can also go out of the game and then re-enter to continue a race. If you are actively fighting others online and you do it, you probably will not be connected. So, in other words, there is no one correct multiplayer mode in the beta version of the Mario Kart Tour. Of course, this may not mean that the final version of the game is the same.
What are your thoughts about the strategy of Nintendo in multiplayer in the beta of Mario Kart Tour? Tell us below.