Cyberpunk 2077 is set to be a massive, explosive RPG when it hits PlayStation 4 next April, and one of the things we've always wanted to hear about lead up to launch is the search design. We always wondered what it was like to beat the beaten path, and it seemed to fit in as V gets a huge amount of different goals to complete. CD Projekt Red's next behemoth of a project includes four different types of adventures that will make you do all kinds of things throughout the Night City.
In an interview at the developer forums with senior designer, Philipp Weber, explained how the game tackles different types of missions. Divide into four different categories ̵1; main missions, side quests, Street Stories, and minor quests – each single mission you accept is awarded. We cannot deliver this quality using modules we gather in different ways to create these random adventures. Not only do we want to keep people busy, but really give them something to do that is worth their time. "While the main missions and side quests are a bit self-explanatory, it's the Street Stories that Philipp Weber is paying attention to. These are the jobs that V gets from fixers like Dexter DeShawn, and doing these jobs gives V more credit on the street, so he gains a reputation around the city. These jobs can be varied and of course also benefit from our own business. other playstyles, so often there are many creative ways to solve them.
It's like Cyberpunk 2077 that offers a lot to do outside of its core quest – something that excites us. us in all the strange and wonderful optional activities we find in the dark corner of Night City.Are you as hyped? Pass a speech test in the comments below.