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Valve Updates Steam VR Since The Beat Players Are Too Fast



Real-world data collected from Beat Saber players have changed what the developers in the valves had previously thought to be "humanly possible."

In a recent post announcing the latest update on Steam VR, one of the changes listed reads: "Increase the limits of what we thought was humanly possible for motion motion based on tracking data from experts in Beat Saber . " In other words: Some people are very good at Beat Saber a rhythm game where you use the lightsabers to slice the corresponding red and blue blocks, with Steam VR not yet have tracked them.

The fix to meet that ability affects Vive's Lighthouse tracking sensors sensor responsible for recording player and movement positions while playing Steam VR. To make the valve more accurate the max threshold for how quickly a player can move one of the VR controllers.

In the post comments section, the Valve developer wrote that "the tracking system has internal intelligence tests to identify when things go wrong." He continued on:

"For example, if The basics of mathematics are just behind your basestation, obviously we make a mistake, because we can not get any signal behind basestation. One of these checks relates to how quickly we thought it was possible it's a physical possibility for a person to turn their wrists. It appears that a well-motivated person with an adequate light controller can go faster (3600 degrees / sec!) than we thought. "[1

9659006] To put it in perspective, rotating 3600 degrees in a second is the equivalent of flicking your wrist 90 degrees, from horizontally up to vertical, to .025 seconds. Like developers in the valve, I'm likely to predict players with good-speed fast-moving skills, but not fast .

There are Beat Saber forces.


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